OpenGL: Render Framebuffer into Framebuffer Open GL Rendering a Framebuffer into Another Framebuffer Open GL is a powerful graphics API used for rendering 2 D and 3 D graphics One of its intriguing featur 3 min read 22-09-2024 25
SDL-GPU Rendering to texture results in rough edges SDL GPU Rendering to Texture Solving Rough Edges Issue Rendering graphics in real time applications can present several challenges one of which is achieving smo 3 min read 19-09-2024 18
Embedded linux framebuffer rotate Solving Embedded Linux Framebuffer Rotation Issues on an ARM 9 System The user is encountering problems when attempting to rotate the display of their 320x480 L 2 min read 06-09-2024 23
Lvgl Overlay - Element on transparent screen Creating Transparent Overlays in LVGL A Guide with Examples This article explores the challenges of creating transparent overlays in LVGL a popular embedded GUI 2 min read 31-08-2024 16
D3D11 How to properly copy from swap_chain/render target D3 D11 Capturing the Swap Chain Contents for Saving This article will dive into the process of capturing the contents of a Direct X 11 swap chain and saving it 3 min read 28-08-2024 17