OpenGL Enable Clip Distance Mastering Open GLs Clip Distance A Guide to Advanced Clipping Introduction Open GL provides a powerful mechanism for controlling what gets rendered on the scree 2 min read 06-10-2024 12
What do the numbers in WebGL shader compile error message mean? Deciphering Web GL Shader Compile Errors What Do Those Numbers Mean Web GL shaders are the heart of 3 D graphics in web browsers but they can be a source of fru 2 min read 06-10-2024 11
How to render at a fixed FPS in a GLFW window? Mastering Fixed FPS in Your GLFW Window A Guide to Smooth and Consistent Performance Introduction Achieving a smooth and consistent frame rate FPS is crucial fo 2 min read 06-10-2024 13
WebGL / How to remove the dark edges that appear on the border with the transparent part of the image after applying the warp effect? Banishing the Black Border Solving Web GL Warp Effect Transparency Issues Have you ever encountered frustrating dark edges appearing on the borders of your tran 3 min read 05-10-2024 10
Artifacts / Lines in triplanar mapping Unmasking the Mystery Understanding Artifacts and Lines in Triplanar Mapping Have you ever encountered strange artifacts or lines appearing in your 3 D models w 2 min read 04-10-2024 11
webgl2 Reading from a RGBA16UI framebuffer with readPixels Understanding Web GL 2 Reading from an RGBA 16 UI Framebuffer with read Pixels Web GL 2 is a powerful graphics API that extends the capabilities of its predeces 3 min read 30-09-2024 12
Make a seamless texture sampling over a rectangle transformed by affine 3x3 matrix Creating Seamless Texture Sampling Over a Rectangle Transformed by an Affine 3x3 Matrix When it comes to texture mapping in computer graphics achieving seamless 2 min read 30-09-2024 12
How can i use GLSL shaders with raylib-rust? How to Use GLSL Shaders with raylib rust Using shaders can significantly enhance the visual quality of your game In this article we ll explore how to utilize GL 2 min read 29-09-2024 12
How to efficiently upload transposed data to GL_TEXTURE_2D_ARRAY How to Efficiently Upload Transposed Data to GL TEXTURE 2 D ARRAY When dealing with Open GL textures specifically GL TEXTURE 2 D ARRAY uploading transposed data 3 min read 25-09-2024 28
Making Vertex Shader face Camera like billboard in THREE.JS Making a Vertex Shader Face Camera like a Billboard in THREE JS In modern 3 D graphics creating objects that always face the camera can be vital for achieving t 3 min read 25-09-2024 21
Frag Y coord goes from -600 to 0 after adding frame buffer? Understanding the Impact of Frame Buffers on Y Coordinates in Graphics Programming When working with graphics programming you may encounter various issues relat 2 min read 24-09-2024 19
OpenGL no lights, black window Troubleshooting Open GL Understanding the Black Window with No Lights When you launch an Open GL application and are greeted with a black window devoid of any l 3 min read 23-09-2024 16
OpenGL depth test with unclamped range Understanding Open GL Depth Test with Unclamped Range Open GL provides a robust framework for rendering 2 D and 3 D graphics One of the critical features it emp 3 min read 20-09-2024 18
Texture stretching over sides of cube but not on front and back sides Understanding Texture Stretching on a Cube Texture stretching is a common issue in 3 D modeling and rendering When a texture is applied to a 3 D object such as 2 min read 19-09-2024 16
Problem with SSBO values in fragment shader Understanding SSBO Values in Fragment Shaders Common Problems and Solutions When working with graphics programming particularly in Open GL you may encounter iss 2 min read 17-09-2024 21
In a Vulkan compute shader can you pass a buffer to a function? Passing Buffers to Functions in Vulkan Compute Shaders In the realm of graphics programming Vulkan has gained a significant reputation for its low level control 3 min read 16-09-2024 22
GLSL pow function? Understanding the GLSL pow Function A Common Error and Solution Problem You re trying to use the pow function in your GLSL shader code to calculate an exponent 2 min read 07-09-2024 26
Recolor sprites on the fly Recoloring Sprites on the Fly with Cocos2d x A Guide Dynamically changing the colors of sprites adds a layer of interactivity and visual dynamism to your games 2 min read 06-09-2024 23
How to store origin depth values in depth attachment? The Mystery of Depth Values Why Depth Textures Dont Match NDC Coordinates This article explores a common problem encountered when rendering points on top of geo 2 min read 02-09-2024 20
Multiple models not rendering together but rendering seperately Why Are My Open GL Models Only Rendering Separately This article explores a common issue in Open GL rendering multiple models appearing independently rather tha 3 min read 02-09-2024 17
Array of SSBO buffer access fault Unraveling the Mystery of SSBO Buffer Access Faults A Case Study When working with Shader Storage Buffer Objects SSBOs in Vulkan or other graphics APIs encounte 2 min read 01-09-2024 21
GLSL fragment shader Sine wave change the direction and color Tweaking Your GLSL Fragment Shader Crafting Vibrant Sine Waves This article explores the fascinating world of GLSL fragment shaders and delves into how to manip 4 min read 30-08-2024 29
Alignment problem with UBO on CPU/GPU, GLSL/VULKAN Debugging Uniform Buffer Object UBO Alignment Issues in Vulkan GLSL This article explores a common issue encountered when working with Uniform Buffer Objects UB 2 min read 30-08-2024 28
Reading from `out` function argument in GLSL Reading from out Function Arguments in GLSL A Deep Dive In GLSL the out keyword designates an output parameter for a function While the GLSL specification doesn 2 min read 30-08-2024 25
Spatial vertex shader: what are the actual values? Understanding Spatial Vertex Shaders in Godot Deciphering the Coordinates Spatial shaders in Godot offer a powerful way to manipulate the geometry of 3 D object 2 min read 29-08-2024 22