Non-Rigid Body 2D Physics Engines in C++ Non Rigid Body 2 D Physics Engines in C When developing a game or simulation that involves complex physics interactions particularly with soft bodies or fluid l 3 min read 08-10-2024 6
Impulse force differences in Unity vs Unreal Understanding Impulse Force Differences in Unity vs Unreal Engine When developing a game one of the crucial aspects to consider is how physical forces act on ob 2 min read 16-09-2024 26
My own game physics engine rigid body slowly falling through a collision Fixing the Slow Fall Through Collision Bug in Your Game Physics Engine Have you ever encountered the frustrating issue where your rigid body in a game physics e 3 min read 13-09-2024 19
Matter.js no collision after you change Engine.world to other world Matter js Seamless Scene Transitions and Collision Handling Creating dynamic and engaging games often involves switching between different scenes In the world o 3 min read 04-09-2024 19
Get point of collision from Physics.ComputePenetration() Finding the Collision Point with Physics Compute Penetration in Unity This article explores the challenges of determining the exact collision point when using P 2 min read 04-09-2024 16
Why is semi-implicit Euler used in almost every physics engine instead of a Taylor expansion? Why Physics Engines Prefer Semi Implicit Euler Over Taylor Expansions Physics engines are the heart of many interactive simulations from video games to scientif 2 min read 03-09-2024 18