Conditional CMAKE link to rt-library based on platform

3 min read 08-10-2024
Conditional CMAKE link to rt-library based on platform


In software development, particularly when working with CMake, it's not uncommon to encounter scenarios where your project needs to link against different libraries depending on the target platform. This is often the case with the Real-Time (RT) library, which may not be available or necessary on all platforms. In this article, we'll explore how to conditionally link to the RT library based on the platform you are targeting.

Understanding the Problem

When developing applications that are designed to run across multiple platforms (such as Linux, Windows, and macOS), managing dependencies can become challenging. The RT library, primarily used for real-time operations in Unix-like operating systems, is a perfect example of a conditional dependency. If you try to link to this library on Windows or other non-compatible platforms, it will lead to build errors. Therefore, it's important to write CMake scripts that can intelligently determine the platform and link the appropriate libraries accordingly.

Rewriting the Scenario

Imagine you are working on a cross-platform C++ application that needs to perform real-time tasks. Your codebase relies on functions from the RT library, which is available only on Unix-like systems. You need to configure your CMake setup so that it links the RT library when building for platforms like Linux or macOS, but ignores it when building for Windows. Below is an example of how this might look in a CMake configuration file.

Original CMake Code

cmake_minimum_required(VERSION 3.10)
project(MyRealTimeApp)

add_executable(MyRealTimeApp main.cpp)

target_link_libraries(MyRealTimeApp rt)

Issues with the Original Code

The code above attempts to link the rt library without considering the platform. When you run this on Windows, it will throw an error because rt is not defined in that environment.

Conditional CMake Linking: The Solution

To resolve this, we can use the built-in CMAKE_SYSTEM_NAME variable in CMake, which lets us determine the target platform. Based on this, we can conditionally link to the RT library. Here’s an improved version of the CMake script.

Improved CMake Code

cmake_minimum_required(VERSION 3.10)
project(MyRealTimeApp)

add_executable(MyRealTimeApp main.cpp)

# Check the platform and link accordingly
if(UNIX AND NOT APPLE)
    target_link_libraries(MyRealTimeApp rt)
elseif(WIN32)
    # Optionally, handle Windows-specific libraries
    # target_link_libraries(MyRealTimeApp ...)
endif()

Breakdown of the Improved Code

  1. Platform Check: The if(UNIX AND NOT APPLE) statement checks if the target platform is Unix-based but not macOS. If true, it links the rt library.

  2. Windows Support: The elseif(WIN32) block allows for additional Windows-specific configurations or libraries if needed.

Unique Insights and Additional Considerations

When dealing with multiple platforms, it is important to maintain clarity and organization in your CMake scripts. Here are a few additional insights:

  • Platform-Specific Code: You can also use similar conditions to include or exclude source files that are platform-specific. This makes your codebase cleaner and easier to manage.

  • Error Handling: Always ensure your CMake code handles potential errors gracefully. Instead of allowing the build to fail, you might want to provide informative messages.

  • Testing: Regularly test your CMake configuration on all target platforms. Continuous integration systems can help automate this process.

Conclusion

Conditional linking in CMake based on platform is essential for creating cross-platform applications without running into issues related to missing libraries. By effectively utilizing CMake's built-in variables and structures, you can streamline your build process and avoid unnecessary complications.

Useful References

By incorporating these strategies into your CMake scripts, you'll be better equipped to handle cross-platform dependencies and create robust applications. Happy coding!