Navigating the Compass: Correcting Yaw for Screen Orientation in iOS
Problem: When working with CoreMotion's CMMotionManager
in iOS apps, you might encounter inconsistencies in the yaw angle (rotation around the vertical axis) when the device's screen orientation changes. This can lead to inaccurate compass readings and a frustrating user experience.
Rephrased: Imagine you're using a compass app on your iPhone. If you rotate the phone from portrait to landscape, the compass needle might jump to a different direction even though you're pointing it in the same direction. This is because the compass data is based on the device's physical orientation, while the app's UI is based on the screen's orientation.
Scenario & Original Code:
Let's say we have a simple app that displays a compass needle using the CMMotionManager
's deviceMotion
property:
import CoreMotion
class CompassViewController: UIViewController {
let motionManager = CMMotionManager()
var compassView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
compassView = UIImageView(image: UIImage(named: "compass"))
compassView.center = view.center
view.addSubview(compassView)
startMotionUpdates()
}
func startMotionUpdates() {
if motionManager.isDeviceMotionAvailable {
motionManager.deviceMotionUpdateInterval = 0.1
motionManager.startDeviceMotionUpdates(to: OperationQueue.current!) { (motion, error) in
if let motion = motion {
let yaw = motion.attitude.yaw
// ... Update compassView rotation based on yaw ...
}
}
}
}
}
This code will update the compass needle's rotation based on the yaw
property of the CMAttitude
. However, the yaw
value is relative to the device's physical orientation, which might not match the screen's orientation.
Analysis & Solution:
To solve this, we need to adjust the yaw value based on the current UIInterfaceOrientation
. Here's how:
-
Get the current screen orientation:
let currentOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation ?? .portrait
-
Adjust the yaw value based on the orientation:
var adjustedYaw = yaw switch currentOrientation { case .landscapeLeft: adjustedYaw -= CGFloat.pi / 2 case .landscapeRight: adjustedYaw += CGFloat.pi / 2 case .portraitUpsideDown: adjustedYaw += CGFloat.pi default: break }
-
Use the adjusted yaw to update the compass needle:
compassView.transform = CGAffineTransform(rotationAngle: adjustedYaw)
Complete Code:
import CoreMotion
import UIKit
class CompassViewController: UIViewController {
let motionManager = CMMotionManager()
var compassView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
compassView = UIImageView(image: UIImage(named: "compass"))
compassView.center = view.center
view.addSubview(compassView)
startMotionUpdates()
}
func startMotionUpdates() {
if motionManager.isDeviceMotionAvailable {
motionManager.deviceMotionUpdateInterval = 0.1
motionManager.startDeviceMotionUpdates(to: OperationQueue.current!) { (motion, error) in
if let motion = motion {
let yaw = motion.attitude.yaw
// Adjust yaw based on screen orientation
var adjustedYaw = yaw
let currentOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation ?? .portrait
switch currentOrientation {
case .landscapeLeft:
adjustedYaw -= CGFloat.pi / 2
case .landscapeRight:
adjustedYaw += CGFloat.pi / 2
case .portraitUpsideDown:
adjustedYaw += CGFloat.pi
default:
break
}
// Update compassView rotation using the adjusted yaw
self.compassView.transform = CGAffineTransform(rotationAngle: adjustedYaw)
}
}
}
}
}
Additional Value:
- Understanding the
CMAttitude
: TheCMAttitude
object represents the device's orientation in 3D space. It provides properties for roll, pitch, and yaw, each representing rotation around a specific axis. - Orientation Changes: You might need to handle cases where the screen orientation changes while the app is running. You can use
NotificationCenter
to listen forUIDeviceOrientationDidChangeNotification
and update the compass accordingly.
References & Resources:
- CoreMotion Framework: https://developer.apple.com/documentation/coremotion
- CMAttitude Documentation: https://developer.apple.com/documentation/coremotion/cmattitude
- UIInterfaceOrientation Documentation: https://developer.apple.com/documentation/uikit/uinterfaceorientation
By understanding the relationship between device orientation and screen orientation, you can accurately display compass readings in your iOS apps, regardless of how the user holds their device.