flutter go_router unnecessary rebuild on push and go back

2 min read 05-10-2024
flutter go_router unnecessary rebuild on push and go back


Navigating the Maze: Understanding Unnecessary Rebuilds in Flutter's go_router

Flutter's go_router package simplifies navigation, offering a powerful and flexible way to manage routes. However, you might encounter a common issue: unnecessary rebuilds when pushing and popping routes. This can lead to performance bottlenecks and a sluggish user experience.

The Problem:

Imagine you have a simple app with two screens. You navigate from Screen A to Screen B, but upon returning to Screen A, you notice it rebuilds, even though no data has changed. This unnecessary rebuild is inefficient and can slow down your app, especially with complex widgets.

Scenario & Original Code:

import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';

class ScreenA extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Screen A')),
      body: Center(
        child: ElevatedButton(
          onPressed: () {
            context.push('/screenB');
          },
          child: const Text('Go to Screen B'),
        ),
      ),
    );
  }
}

class ScreenB extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Screen B')),
      body: Center(
        child: ElevatedButton(
          onPressed: () {
            context.pop();
          },
          child: const Text('Go Back to Screen A'),
        ),
      ),
    );
  }
}

void main() {
  runApp(MaterialApp.router(
    routerConfig: GoRouter(
      routes: [
        GoRoute(
          path: '/',
          builder: (context, state) => ScreenA(),
        ),
        GoRoute(
          path: '/screenB',
          builder: (context, state) => ScreenB(),
        ),
      ],
    ),
  ));
}

The Root of the Problem:

By default, go_router rebuilds widgets on every navigation event. While this might seem convenient, it can lead to unnecessary work and performance issues. The culprit lies in the way go_router manages the BuildContext for each route.

Analyzing the Behavior:

When you navigate from Screen A to Screen B, go_router creates a new BuildContext for Screen B. When you go back to Screen A, go_router reuses the original BuildContext, but since it's technically a new context, Screen A is marked for rebuilding.

Solutions:

  1. go_router.pop() with result:

    You can pass data back to Screen A when navigating back from Screen B using the result parameter of context.pop().

    context.pop(data); // data can be any object
    

    Then, you can access this data in Screen A using context.read<GoRouterState>().result.

    // Inside Screen A's build() method
    Text(context.read<GoRouterState>().result.toString()),
    

    This ensures that Screen A only rebuilds when data is actually passed back.

  2. go_router.go() with queryParameters:

    For cases where you need to pass small bits of data (like an ID or a flag) to a route, using queryParameters is an efficient alternative.

    context.go('/screenB?id=123'); 
    

    You can then access the query parameters in Screen B:

    // Inside Screen B's build() method
    Text(context.read<GoRouterState>().queryParameters['id']!),
    
  3. Stateful Widgets:

    If you have dynamic content in your routes, consider using StatefulWidgets to manage the data locally. This ensures that the widget only rebuilds when its state changes.

    class ScreenA extends StatefulWidget {
      // ...
    }
    
    class _ScreenAState extends State<ScreenA> {
      // ...
    }
    

Optimizing for Performance:

By understanding the underlying mechanisms of go_router and implementing these solutions, you can significantly improve your app's performance. Remember to analyze your navigation patterns and choose the most appropriate solution for each scenario.

References:

Bonus Tip:

For complex navigation scenarios with nested routes and state management, consider using libraries like Provider or BLoC to maintain a consistent data flow. This will further enhance your app's performance and maintainability.