How to draw a 3D line in PySide6 using Qt3D module

4 min read 04-10-2024
How to draw a 3D line in PySide6 using Qt3D module


Drawing a 3D Line in PySide6 with Qt3D

This article will guide you through the process of creating a 3D line in your PySide6 applications using the Qt3D module. We'll cover the fundamentals of Qt3D and provide a clear example to get you started.

The Challenge

Drawing a 3D line in a 2D environment might seem straightforward, but it requires understanding how Qt3D handles 3D geometry and rendering. We need to define the line's starting and ending points, create a geometry representation, and apply it within the 3D scene.

Scenario & Code Example

Imagine you want to display a line connecting two points in 3D space: (0, 0, 0) and (1, 1, 1). Here's a basic example using PySide6 and Qt3D:

from PySide6.QtCore import QPoint, QSize
from PySide6.QtGui import QColor
from PySide6.QtWidgets import QWidget, QApplication
from PySide6.Qt3DCore import QEntity, Qt3DCore
from PySide6.Qt3DRender import QCamera, QCameraLens, QMaterial, QRenderSettings, QEffect, QRenderStateSet
from PySide6.Qt3DExtras import Qt3DExtras
from PySide6.Qt3DInput import QInputAspect

class Line3DWidget(QWidget):
    def __init__(self, parent=None):
        super().__init__(parent)
        self.resize(640, 480)

        # Create the root entity and scene
        self.rootEntity = QEntity()
        self.view = Qt3DExtras.Qt3DWindow()
        self.view.defaultFrameGraph().setRootEntity(self.rootEntity)

        # Create the camera
        self.cameraEntity = QEntity(self.rootEntity)
        camera = QCamera(self.cameraEntity)
        camera.lens().setPerspectiveProjection(45, 16.0/9.0, 0.1, 1000)
        camera.setPosition(QPoint(0, 0, 5))
        camera.setViewCenter(QPoint(0, 0, 0))
        camera.setUpVector(QPoint(0, 1, 0))
        self.cameraEntity.addComponent(camera)

        # Create the line geometry
        lineGeometry = Qt3DCore.QGeometry(self.rootEntity)
        lineData = Qt3DCore.QBuffer(lineGeometry)
        lineData.setData(bytes([
            0, 0, 0,  # Starting point
            1, 1, 1,  # Ending point
        ]))
        lineData.setUsage(Qt3DCore.QBuffer.StaticDraw)

        # Define the line attributes
        lineVertexAttribute = Qt3DCore.QAttribute(lineGeometry)
        lineVertexAttribute.setAttributeType(Qt3DCore.QAttribute.VertexAttribute)
        lineVertexAttribute.setBuffer(lineData)
        lineVertexAttribute.setDataType(Qt3DCore.QAttribute.Float)
        lineVertexAttribute.setComponentsPerVertex(3)
        lineVertexAttribute.setName(Qt3DCore.QAttribute.defaultPositionAttributeName())
        lineGeometry.addAttribute(lineVertexAttribute)

        # Create the line material
        material = QMaterial(self.rootEntity)
        effect = QEffect(material)
        effect.addParameter("ambientColor", QColor(0, 0, 0))
        effect.addParameter("diffuseColor", QColor(255, 0, 0))
        effect.addParameter("specularColor", QColor(255, 255, 255))
        effect.addParameter("shininess", 128)
        effect.setTechnique(Qt3DRender.QTechnique("forward"))
        material.setEffect(effect)

        # Create the line render state
        renderStateSet = QRenderStateSet(self.rootEntity)
        renderStateSet.setRenderStates([
            QRenderStateSet.DepthTest,
            QRenderStateSet.DepthWrite,
        ])

        # Create the line entity
        lineEntity = QEntity(self.rootEntity)
        lineEntity.addComponent(lineGeometry)
        lineEntity.addComponent(material)
        lineEntity.addComponent(renderStateSet)
        lineEntity.addComponent(Qt3DRender.QRenderSettings())

        # Show the 3D window
        self.view.show()

if __name__ == "__main__":
    app = QApplication([])
    widget = Line3DWidget()
    widget.show()
    app.exec()

Explanation

This code builds a basic 3D scene and displays a red line:

  1. Scene setup: We start by creating a root entity, a 3D window (Qt3DWindow), and a camera. The camera is positioned to view the line from a distance.
  2. Line geometry: We define the line's geometry using QGeometry, which is a container for vertex data. We use a QBuffer to store the coordinates of the starting and ending points as a byte array. The QAttribute defines how these coordinates are interpreted by the rendering engine.
  3. Material and effect: We create a basic material for the line using QMaterial. We apply a red color (diffuse color) to the line, and add basic lighting effects.
  4. Render state: The QRenderStateSet defines how the line should be rendered. In this case, we enable depth testing and depth writing for realistic depth perception.
  5. Line entity: Finally, we create a QEntity for the line and attach its geometry, material, render state, and rendering settings to it.

Enhancements

This example is a starting point. You can further enhance the 3D line representation by:

  • Customizing the appearance: Experiment with different colors, material properties, and effects to achieve various visual styles.
  • Adding more lines: Create multiple lines by extending the geometry with additional points.
  • Interactive controls: Allow the user to manipulate the line's position and orientation.
  • Adding textures: Use textures to apply different surface patterns to the line.

Conclusion

Drawing 3D lines in PySide6 with Qt3D is a powerful technique for visualizing data, creating simple geometric shapes, and developing interactive 3D applications. The example provided here offers a solid foundation for building upon, allowing you to unleash the potential of 3D graphics in your projects.

Additional Resources