How to make visible edges that are intersects other objects' surfaces?(THREE.js)

2 min read 06-10-2024
How to make visible edges that are intersects other objects' surfaces?(THREE.js)


Making Intersecting Edges Visible in THREE.js

The Challenge: Lost in the Shadows

Imagine you're building a complex 3D model in THREE.js. You've meticulously crafted intricate objects, but when you bring them together, the edges where they intersect seem to disappear, blending seamlessly into the surrounding geometry. This can be frustrating, especially when you want to highlight the junctions between objects, making the overall structure clearer.

Let's look at a simple example:

import * as THREE from 'three';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const cube1 = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ color: 0xff0000 }));
const cube2 = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ color: 0x00ff00 }));

cube1.position.set(-1, 0, 0);
cube2.position.set(1, 0, 0);

scene.add(cube1, cube2);

camera.position.z = 5;

function animate() {
  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}

animate();

In this code, we create two red and green cubes that intersect. However, the edges where they meet are not visually distinct.

The Solution: Edge Detection and Highlighting

The key to achieving visible intersecting edges is to utilize edge detection techniques. One common approach is to use a wireframe material in THREE.js.

Let's modify the previous example to incorporate a wireframe:

import * as THREE from 'three';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const cube1 = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ color: 0xff0000 }));
const cube2 = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ color: 0x00ff00 }));

cube1.position.set(-1, 0, 0);
cube2.position.set(1, 0, 0);

// Create a wireframe material
const wireframeMaterial = new THREE.WireframeGeometry(cube1.geometry);
const wireframe = new THREE.LineSegments(wireframeMaterial, new THREE.LineBasicMaterial({ color: 0x000000 }));

// Add both the solid cube and the wireframe to the scene
scene.add(cube1, cube2, wireframe);

camera.position.z = 5;

function animate() {
  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}

animate();

In this revised code, we create a wireframeMaterial and a wireframe object that essentially draws the edges of the cube1 as black lines. Now, the intersection between the cubes is clearly visible.

Additional Considerations

  • Performance: While wireframes are simple to implement, using them for complex models can impact performance. Consider using techniques like edge splitting or geometry shaders for more efficient edge rendering in demanding scenarios.
  • Customization: Experiment with different wireframe colors, thicknesses, and transparency levels to achieve the desired visual effect.
  • Advanced Techniques: Explore techniques like outline shaders or depth-based edge detection for creating more sophisticated edge visuals.

Conclusion

Making intersecting edges visible in THREE.js is crucial for achieving clear and informative 3D models. Wireframe materials offer a simple and effective solution, while advanced techniques provide more complex options for customization and performance optimization. By understanding these techniques, you can bring greater clarity and visual impact to your 3D creations in THREE.js.