How to receive DeviceEvent with winit when application not focused?

3 min read 29-09-2024
How to receive DeviceEvent with winit when application not focused?


When developing applications with Rust, particularly those using the winit library for windowing, you may encounter a situation where you need to handle device events even when your application does not have focus. This can be crucial for creating applications that can respond to input devices such as keyboards, mice, or game controllers seamlessly. Below, we will explore how to handle device events in such scenarios.

Understanding the Problem

In a typical setup with winit, your application receives input events primarily when it is focused. This means that if your application window is not the active window, it may not process events like key presses or mouse movements. The challenge lies in figuring out how to catch these device events, even when your application is not the frontmost window.

Original Code Problem Scenario

Here’s a simplified example that illustrates the basic setup for handling device events in a winit application:

use winit::event::{Event, WindowEvent, DeviceEvent};
use winit::event_loop::{ControlFlow, EventLoop};

fn main() {
    let event_loop = EventLoop::new();
    
    event_loop.run(move |event, _, control_flow| {
        match event {
            Event::WindowEvent { event, .. } => match event {
                WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
                _ => (),
            },
            Event::DeviceEvent { event, .. } => match event {
                DeviceEvent::Key(input) => {
                    println!("Key event: {:?}", input);
                },
                _ => (),
            },
            _ => (),
        }
    });
}

In the code above, the application listens for device events but will only do so when the application window is in focus. This can lead to missed inputs when users interact with other windows.

Capturing Device Events When Not Focused

To handle device events even when your application is not focused, you'll need to make some adjustments. You can use the global hooks provided by other libraries, or platform-specific APIs to ensure your application can listen for input.

Example of a Workaround

Using external libraries, such as device_query, can help capture global key or mouse events. Here’s an example of how you might implement this:

use device_query::{DeviceQuery, DeviceState, Keycode};
use std::time::{Duration, Instant};
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};

fn main() {
    let event_loop = EventLoop::new();
    let device_state = DeviceState::new();
    let mut last_check = Instant::now();

    event_loop.run(move |event, _, control_flow| {
        match event {
            Event::WindowEvent { event, .. } => match event {
                WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
                _ => (),
            },
            _ => (),
        }

        // Check device state every 100ms
        if last_check.elapsed() >= Duration::from_millis(100) {
            last_check = Instant::now();

            let keys: Vec<Keycode> = device_state.get_keys();
            if !keys.is_empty() {
                for key in keys {
                    println!("Global Key Pressed: {:?}", key);
                }
            }
        }
    });
}

Explanation of the Example

  1. DeviceState: The DeviceState from the device_query library allows us to access the state of input devices. It will help capture keyboard input even when the application is in the background.

  2. Polling Input: We periodically check the state of the input devices at regular intervals (in this case, every 100 milliseconds) to see if any keys are pressed.

  3. Handling Inputs: If any keys are detected, they will be printed to the console, thus simulating the ability to handle device events even when the application window is not focused.

Additional Considerations

When implementing global event handling, keep in mind:

  • Performance: Polling too frequently can impact performance. Consider adjusting the polling frequency based on the needs of your application.
  • Security and Permissions: Some operating systems may require explicit permission to capture global input events. Ensure that your application complies with these regulations.

Conclusion

Handling device events in winit when the application is not focused is indeed a challenge but can be addressed by integrating with other libraries. By leveraging tools like device_query, developers can create more responsive applications that remain aware of user interactions outside their primary window.

Useful Resources

With these insights, you should be well-equipped to handle device events in your Rust applications effectively!