OpenCV C++ give architecture arm64 error in Macbook M1 chip

2 min read 05-10-2024
OpenCV C++ give architecture arm64 error in Macbook M1 chip


OpenCV on M1 Macs: Conquering the ARM64 Error

Problem: If you're trying to use OpenCV in your C++ projects on a Macbook with an M1 chip (or other ARM-based Macs), you might encounter the frustrating "architecture arm64" error. This error means OpenCV isn't recognizing your computer's architecture correctly, preventing your project from building.

Scenario:

Let's assume you're working on a simple OpenCV project in C++ that displays an image:

#include <opencv2/opencv.hpp>

int main() {
    cv::Mat image = cv::imread("path/to/image.jpg");
    if (!image.empty()) {
        cv::imshow("Image", image);
        cv::waitKey(0);
    }
    return 0;
}

When you try to compile this code, you might see an error like:

Undefined symbols for architecture arm64:
  "___clang_call_terminate", referenced from:
      _Unwind_Resume in libopencv_core.a(core_c.cpp.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Analysis and Solution:

The core of the problem lies in OpenCV's binaries being compiled for the wrong architecture. OpenCV, by default, is built for x86-64 architecture, which is the standard for Intel-based Macs. However, Apple's M1 chips use ARM64 architecture.

Here's how to fix it:

  1. Install Homebrew: If you don't have it already, install Homebrew, a package manager for macOS.

    /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
    
  2. Install OpenCV with Homebrew: Homebrew provides pre-compiled packages of OpenCV specifically for ARM64 architecture.

    brew install opencv@4
    

    This command will download and install OpenCV version 4, optimized for your M1 Mac.

  3. Update your C++ project:

    • Include headers: Make sure you're including the correct OpenCV headers in your project:

      #include <opencv2/opencv.hpp> 
      
    • Link OpenCV libraries: If you're using a build system like CMake, ensure you're linking the OpenCV libraries correctly in your project.

Additional Tips:

  • Check for conflicts: If you have other versions of OpenCV installed, ensure you're using the one installed by Homebrew.
  • Use a virtual environment: Consider using a virtual environment (e.g., virtualenv or conda) to manage dependencies and avoid conflicts.
  • Update Homebrew: Regularly update Homebrew to ensure you have the latest versions of packages.

Resources:

Conclusion:

By installing OpenCV using Homebrew, you can seamlessly utilize OpenCV's powerful image processing capabilities on your Apple M1 Mac. Remember to double-check your project settings and include the correct OpenCV libraries to avoid any compatibility issues. Happy coding!