Publish in Google Play (Unity + Vuforia)

3 min read 02-09-2024
Publish in Google Play (Unity + Vuforia)


Troubleshooting Vuforia & Google Play AAB Build Errors: A Deep Dive

This article will address a common problem faced by Unity developers using Vuforia, the "System.Threading.ThreadAbortException: Thread was being aborted." error while attempting to build an Android App Bundle (AAB) file for Google Play. We will delve into the issue, analyze potential causes, and provide solutions based on insights from Stack Overflow discussions.

Understanding the Problem

This error, specifically appearing in the context of Unity and Vuforia, often indicates a conflict arising during the AAB build process. The error message, "System.Threading.ThreadAbortException: Thread was being aborted," implies that a thread responsible for some aspect of the build process has been unexpectedly terminated. This can be caused by various factors, including:

  • Large File Size: Building an AAB with Vuforia can result in a large file exceeding the Google Play upload limits. This can trigger the error, as the process may be attempting to compress the file beyond its capabilities.
  • External Processes: Other applications running on your machine, particularly those interacting with the filesystem, can interfere with the AAB build process.
  • Insufficient Resources: Insufficient memory (RAM) or storage space can impact the build process and cause a thread abort.
  • Vuforia SDK Configuration: Incorrectly configured Vuforia settings, such as outdated SDK versions or missing dependencies, can lead to unexpected issues during the build.

Investigating and Resolving the Issue

Here's a breakdown of potential solutions and troubleshooting steps, informed by insights from Stack Overflow:

1. Address the File Size Issue:

  • Minimize Asset Usage: Carefully analyze your project's assets. Optimize textures, models, and animations to reduce file size. Consider alternative compression formats like WebP for images.
  • Selective Bundling: Utilize Unity's Asset Bundles to load assets on demand, instead of including everything in the initial build. This can significantly reduce the overall size of your AAB.
  • Vuforia Optimization: Consult the Vuforia documentation for specific optimization techniques. For example, consider using the Vuforia AR Foundation package, which can reduce file size compared to the traditional Vuforia SDK.

2. Check External Processes:

  • Close Unused Programs: Temporarily close any unnecessary programs, especially those accessing the filesystem, like file managers, antivirus software, or resource-intensive applications.
  • Isolate the Build Process: Consider running the Unity Editor and the build process on a separate machine or within a virtual environment to avoid potential conflicts with other applications.

3. Ensure Sufficient Resources:

  • Allocate More RAM: Increase the amount of RAM available to Unity Editor and the build process. You can adjust this in the Unity Editor preferences or by configuring your system's memory settings.
  • Free up Disk Space: Ensure sufficient disk space is available on the drive where your Unity project resides. Freeing up storage space can prevent potential write issues and improve build performance.

4. Verify Vuforia Configuration:

  • Update SDK: Check if you're using the latest version of the Vuforia SDK. Older versions may have compatibility issues with the Google Play AAB build process.
  • Dependency Management: Ensure that all dependencies, including the Vuforia SDK, are correctly installed and configured within your project.
  • Clean and Rebuild: Perform a clean build process by deleting the Library folder and Temp folder within your project and rebuilding from scratch.

Additional Tips

  • Log Files: Review the Unity Editor console and the build log files for further details about the error and any specific messages that might offer clues.
  • Use the Google Play Console: The Google Play Console provides detailed information about your app bundle, including file size and other metrics. Analyze this data to identify any potential issues.
  • Community Support: Engage in relevant online communities, such as the Unity forums or the Vuforia developer forums, to seek assistance from experienced developers and troubleshoot specific issues.

By diligently addressing these potential causes and following these steps, you can successfully overcome the "System.Threading.ThreadAbortException: Thread was being aborted." error and publish your Unity-Vuforia application to Google Play.